Protoceratops
CREATURE 2Though it lacks the distinctive horns of its larger relative the triceratops, the protoceratops is more than capable of holding its own in combat, using its tail to knock enemies to the ground and its sturdy frill to turn away blows.
+9; low-light vision, scent (imprecise) 30 feet
Athletics +8
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +1
AC 17; Fort +11, Ref +8, Will +6
HP 30
Defensive Posture
The protoceratops tucks in its head and presents its sturdy frill, granting a +1 circumstance bonus to AC adjacent allies. The protoceratops remains in its Defensive Posture until the start of its next turn, but only grants the bonus while allies remain adjacent
Frill Block
The protoceratops is in its Defensive Posture
An adjacent ally would take damage from a physical attack
The protoceratops partially blocks the blow with its frill, reducing the damage by 5.
25 feet
Melee Head +10, Damage 1d8+4 bludgeoning
Melee Tail +10 (agile), Damage 1d6+4 bludgeoning plus Knockdown
Pathfinder Howl of the WildORC