Protosoul
CREATURE 11 +19; lifesense 120 feet
Acrobatics +22
Str +5, Dex +5, Con +7, Int -5, Wis +0, Cha -5
AC 28; Fort +24, Ref +22, Will +17
HP 245, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious, visual, critical hits
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
fly 40 feet
Melee Void Tendril +22 (divine, magical, reach 10, void), Damage 3d10+11 void
Ranged Void Bolt +22 (divine, magical, void, range increment 30 feet), Damage 2d10+11 void
Unstable Magic (divine, void)
The protosoul takes 10 force damage as it releases a burst of uncontained void energy in a 30-foot emanation. Creatures in the area take 5d8 void damage (DC 30 basic Fortitude save).
Pathfinder Adventure Path: GatewalkersORC