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Pr'rall

CREATURE 9
Perception +18; low-light vision
Languages Amurrun, Common
Skills Acrobatics +16, Athletics +17, Hunting Lore +12, Medicine +14, Nature +14, Society +12, Stealth +20, Survival +18
Str +5, Dex +4, Con +3, Int +0, Wis +2, Cha +2
Light Paws

Pr'rall can balance on his toes to step carefully over obstructions. He Strides and then Steps, or Steps and then Strides, ignoring difficult terrain during this movement.

Swift Sneak

Pr'rall moves full speed while Sneaking.


AC 28; Fort +19, Ref +20, Will +16
HP 138

Speed 30 feet
Melee +1 Striking Temple Sword +20 (trip), Damage 2d8+8 slashing
Melee +1 Temple Sword +20 (trip), Damage 1d8+8 slashing
Melee Bola +18 (nonlethal, ranged trip, thrown 20), Damage 1d6+7 bludgeoning

(nonlethal, ranged trip, thrown 20-feet)

Double Slice
Requirements You are wielding two melee weapons, each in a different hand.

Effect Pr'rall lashes out at a foe with both weapons. Make two Strikes, one with each of his two melee weapons, each using his current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a -2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. Add any precision damage only once. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating multiple attack penalty.
Dual-Weapon Blitz
Requirements Pr'rall is wielding two one-handed melee weapons, each in a different hand

Effect Pr'rall attacks as he dashes among foes. He Strides up to his Speed. At any point during this movement, he can Strike once with each of the two required weapons. These Strikes can be against the same or different targets, as he sees fit.
Flensing Slice
Requirements Pr'rall's last action was a Double Slice, and both attacks hit the target

Effect When Pr'rall hits with both attacks with Double Slice, he flenses the target, making it bleed and creating a weak spot. The target takes 2d8 bleed, becomes Off-Guard, and its resistances to any physical damage types are reduced by 5; these two effects last until the beginning of Pr'rall's next turn.
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