Pugwampi (BB)
CREATURE 0Gremlins are cruel fey tricksters and saboteurs who enjoy causing inventive destructiveness. Dog-faced pugwampis are craven, and they take great joy in the accidents and missteps caused by the ill fortune they magically project.
+6; darkvision; (-2 to hear things)
Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha -2
-2 Penalty on Perception to Hear things
Animal Talker
Pugwampis can talk to and understand animals.
AC 14; Fort +5, Ref +8, Will +6
HP 17; Weaknesses cold iron 2
Unluck Aura (mental, primal)
Creatures other than animals, gremlins, and kholo within 20 feet become extremely unlucky. They must attempt a DC 16 Will save, rolling this Will save twice and using the worse result.
On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi.
Multiple pugwampis don't create any increased effect.
25 feet
Melee Shortsword +8 (agile, finesse, magical, versatile s), Damage 1d6-1 slashing
Ranged Shortbow +8 (deadly d10, magical, reload 0, range increment 60 feet), Damage 1d6-1 piercing
Pathfinder Beginner BoxORC