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From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Racid Illito

CREATURE 11

Female human alchemist

Perception +18
Languages Common, Diabolic, Draconic, Dwarven, Halfling
Skills Crafting +26, Stealth +23, Thievery +23
Str +1, Dex +4, Con +2, Int +5, Wis +3, Cha +1

AC 29; Fort +21, Ref +23, Will +19
HP 190; Resistances poison 5
Potent Poisoner

Poisons Racid applies use their own saving throw DC or 30, whichever is higher.


Speed 25 feet
Melee Serpent Dagger +21 (agile, finesse, magical, versatile s), Damage 2d4+1 piercing
Melee Serpent Dagger +21 (agile, magical, thrown 10, versatile s), Damage 2d4+1 piercing
Ranged Bottled Lightning (Greater) +21 (bomb, splash, range increment 20 feet), Damage 3d6+4 electricity plus 5 electricity
Ranged Acid Flask (Moderate) +21 (bomb, splash, range increment 20 feet), Damage 3 acid plus 2d6 acid plus 5 acid
Ranged Alchemist's Fire (Moderate) +21 (bomb, splash, range increment 20 feet), Damage 2 fire plus 5 fire plus 3d8+4 fire
Drip Poison
Frequency once per day
Trigger You damage a creature with the serpent dagger
Effect You poison the creature you hit with dagger venom.

Dagger Venom (poison)

Saving Throw DC 21 Fortitude
Maximum Duration 4 rounds
Stage 1 1d8 poison damage and Enfeebled 1
Pinpoint Poisoner

When Racid successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the target takes a –2 circumstance penalty to its initial save against the poison.

Quick Alchemy

Racid creates a single alchemical item from her formula book (see Alchemical Formulas) or a versatile vial. This item has the infused trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day.

Quick Poison

Racid draws and applies a dose of poison to a weapon she's holding.

Toxic Splash

Splash damage dealt by Racid's alchemical bombs is increased to 5.

Pathfinder Adventure Path: Hell's DestinyORC