Radiant Veranallia
CREATURE 20Veranallia mummy
+38; darkvision, tremorsense (imprecise) 120 feet
Diabolic, Draconic, Empyrean, Necril; truespeech
Athletics +34, Deception +36, Diplomacy +38, Intimidation +36, Medicine +36, Nature +34, Survival +38
Str +8, Dex +6, Con +8, Int +6, Wis +10, Cha +8
AC 45; Fort +36, Ref +34, Will +38
HP 475, void healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses cold iron 20, fire 20; Resistances cold 20
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
40 feet, fly 40 feet
Melee Sickle +39 (agile, finesse, magical, trip), Damage 1d6 spirit plus 4d6 cold plus 3d4+16 slashing
Melee Vine +39 (reach 20), Damage 4d12+16 bludgeoning plus 1d6 spirit plus Improved Grab
Divine Innate Spells DC 42, attack +32; 10th Cataclysm, Remake, Revival; 9th Wrathful Storm, Regenerate (×3), Nature's Pathway (At Will); 8th Arctic Rift (At Will), Sunburst (At Will); 6th Cursed Metamorphosis (At Will), Tangling Creepers (At Will); Constant (9th) Truespeech, Speak with Plants, Environmental Endurance, Speak with Animals
Alter Weather
three times per day
The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-rank Control Weather ritual.
Rebirth
once per day
The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of dust. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into a skeleton.
Pathfinder Claws of the TyrantORC