pf2e.fyi
From Pathfinder Society Scenario #2-15: A Dirge for Sarkoris, which isn't enabled.

Ragewight (3-4)

CREATURE 4
Perception +11; darkvision
Languages Common, Necril
Skills Athletics +13, Intimidation +11, Stealth +8
Str +5, Dex +2, Con +5, Int +1, Wis +3, Cha +3

AC 20; Fort +13, Ref +8, Will +11
HP 72, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Claw +13 (cold iron, unarmed), Damage 2d4+5 slashing plus Drain Life
Drain Life (divine)

When the ragewight damages a living creature with its claw Strike, the ragewight gains 3 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become Drained 1. Further damage dealt to the creature by the ragewight increases the amount of drain by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Furious Grab
Trigger A creature uses a move action to leave a square adjacent to the ragewight

Effect The ragewight attempts an Athletics check to Grapple the target.
Rage

The ragewight goes into a frenzy, gaining 8 temporary Hit Points. Its Strikes deal 2 additional damage, and it takes a -1 penalty to AC.

This lasts for 1 minute.

Wight Spawn (divine)

A living humanoid slain by a ragewight's claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the ragewight that killed it. It doesn't have the drain life or wight spawn abilities and is Clumsy 2 for as long as it is a spawned wight. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer clumsy.

Pathfinder Society Scenario #2-15: A Dirge for SarkorisOGL