Ralso
CREATURE 4 +14; darkvision
Common
Acrobatics +12, Deception +12, Diplomacy +10, Intimidation +12, Society +7, Stealth +12, Thievery +12
Str +3, Dex +4, Con +2, Int -1, Wis +1, Cha +2
Dagger (2), Shortsword (2), Studded Leather Armor, Caltrops, Ring of Discretion, Healing Potion (Lesser)
AC 22; Fort +8, Ref +14, Will +9
HP 55
25 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+7 piercing
Melee Dagger +14 (agile, finesse, thrown 10, versatile s), Damage 1d4+7 piercing
Double Stab
Ralso is wielding two piercing weapons
once per round
Ralso makes two Strikes against a single creature within reach, one Strike per weapon.
These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks.
Sneak Attack
Ralso deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder #157: Devil at the Dreaming PalaceOGL