pf2e.fyi
From Pathfinder Society Scenario #1-03: Escaping the Grave, which isn't enabled.

Ralthiss (1-2)

CREATURE 2

Male human cultist

Perception +10
Languages Common, Necril, Varisian
Skills Arcana +4, Deception +6, Intimidation +6, Nature +8, Religion +10, Undead Lore +6
Str +2, Dex +2, Con +1, Int +0, Wis +4, Cha +2

AC 18; Fort +7, Ref +6, Will +10
HP 27

Speed 25 feet
Melee Morningstar +8 (versatile p), Damage 1d6+2 bludgeoning
Ranged Hand Crossbow +8 (reload 1, range increment 120 feet), Damage 1d8 piercing
Divine Prepared Spells DC 20, attack +10; 1st Bane, Fear, Harm (×3), Ray of Enfeeblement; Cantrips (1st) Chill Touch, Daze, Divine Lance, Guidance, Know Direction
Cleric Domain Spells DC 20, attack +10, 1 Focus Point; 1st Touch of Undeath
Sap Life

When Ralthiss casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell rank of his harm spell.

Pathfinder Society Scenario #1-03: Escaping the GraveOGL