Ralthiss (3-4)
CREATURE 4Male human cultist
+12; darkvision
Common, Necril, Varisian
Arcana +6, Deception +9, Intimidation +9, Nature +10, Religion +12, Undead Lore +8
Str +2, Dex +2, Con +2, Int +0, Wis +4, Cha +3
AC 21; Fort +10, Ref +8, Will +14
HP 48
25 feet
Melee Morningstar +10 (versatile p), Damage 1d6+4 bludgeoning
Ranged Hand Crossbow +10 (reload 1, range increment 120 feet), Damage 1d8+2 piercing
Divine Prepared Spells DC 22, attack +12; 2nd Darkness, Harm (×4), Resist Energy, Spiritual Weapon; 1st Bane, Fear, Ray of Enfeeblement; Cantrips (2nd) Chill Touch, Daze, Divine Lance, Guidance, Know Direction
Cleric Domain Spells DC 22, attack +12, 1 Focus Point; 2nd Touch of Undeath
Rituals 2nd Create Undead
Necrotic Infusion
If the next action Ralthiss takes is to cast Harm to restore Hit Points to a single undead creature, the target then deals an additional 1d6 void damage with its melee weapons and unarmed attacks until the end of its next turn.
Effect: Divine Infusion
Sap Life
When Ralthiss casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell rank of his harm spell.
Pathfinder Society Scenario #1-03: Escaping the GraveOGL