Raskus
CREATURE 10Male tengu commander
+18; low-light vision
Chthonian, Razatlani, Tengu
Acrobatics +21, Athletics +19, Intimidation +19, Religion +18, Stealth +21
Str +3, Dex +5, Con +2, Int +0, Wis +2, Cha +3
AC 29; Fort +16, Ref +21, Will +18
HP 175
Snap Shot
Raskus holds a loaded spike launcher
A creature within 30 feet of Raskus uses a move action, makes a ranged attack, or leaves a square during a move action it's using
Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.
25 feet, fly 25 feet
Melee Rapier +22 (deadly d8, disarm, finesse, magical), Damage 2d6+11 slashing
Melee Beak +21 (finesse, unarmed), Damage 2d4+11 piercing
Ranged Spike Launcher +22 (backstabber, fatal d12, kickback, magical, reload 1, range increment 120 feet), Damage 2d8+9 piercing
Go For the Eyes
Opportunistic Attack
Raskus's Strikes deal an additional 3d6 damage to any foe that has a reduction to its Speed, is Blinded, or is Immobilized.
Quick Spiker
Raskus requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.
Pathfinder #190: The ChoosingOGL