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From Pathfinder #190: The Choosing, which isn't enabled.

Raskus

CREATURE 10

Male tengu commander

Perception +18; low-light vision
Languages Chthonian, Razatlani, Tengu
Skills Acrobatics +21, Athletics +19, Intimidation +19, Religion +18, Stealth +21
Str +3, Dex +5, Con +2, Int +0, Wis +2, Cha +3

AC 29; Fort +16, Ref +21, Will +18
HP 175
Snap Shot
Requirements Raskus holds a loaded spike launcher
Trigger A creature within 30 feet of Raskus uses a move action, makes a ranged attack, or leaves a square during a move action it's using

Effect Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.

Speed 25 feet, fly 25 feet
Melee Rapier +22 (deadly d8, disarm, finesse, magical), Damage 2d6+11 slashing
Melee Beak +21 (finesse, unarmed), Damage 2d4+11 piercing
Ranged Spike Launcher +22 (backstabber, fatal d12, kickback, magical, reload 1, range increment 120 feet), Damage 2d8+9 piercing
Divine Innate Spells DC 26, attack +18; 4th Blindness, Earthbind
Go For the Eyes
Trigger Raskus critically hits with a beak Strike

Effect Raskus attempts to peck out his victim's eyes. The target must attempt a DC 29 Fortitude save.

Success The target is unaffected.

Failure The target is Blinded for 1 round.

Critical Failure The target is blinded until healed to its maximum Hit Points.

Opportunistic Attack

Raskus's Strikes deal an additional 3d6 damage to any foe that has a reduction to its Speed, is Blinded, or is Immobilized.

Quick Spiker

Raskus requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.

Pathfinder #190: The ChoosingOGL