Ravenile Rager
CREATURE 14 +25
Common, Draconic, Iruxi
Acrobatics +25, Athletics +28, Intimidation +28, Nature +23, Survival +23
Str +8, Dex +4, Con +5, Int -1, Wis +1, Cha +0
AC 24; Fort +29, Ref +26, Will +23
HP 306, regeneration 20 (deactivated by fire or acid); Weaknesses fire 10
Regeneration 20 (Deactivated by Fire or Acid)
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Deep Breath
A ravenile can hold their breath for 20 minutes.
20 feet, swim 10 feet
Melee Jaws +29 (reach 10, unarmed), Damage 3d10+12 piercing
Melee Claw +29 (agile, reach 10, unarmed), Damage 3d8+8 slashing
Forced Regeneration (concentrate)
The ravenile's regeneration is currently active
The ravenile regains 20 healing HP.
Furious Wallop
Rend
Pathfinder #159: All or NothingOGL