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From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Rayhnne

CREATURE 14

Vengeful female elf sentinel

Perception +28; low-light vision
Languages Common, Diabolic, Elven
Skills Acrobatics +28, Athletics +28, Intimidation +24, Nature +22, Society +23, Stealth +20
Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +3

AC 35; Fort +25, Ref +26, Will +24
HP 269
Antimagic Armor (concentrate)
Frequency once per day
Trigger A spell targets you or includes you in its area

Effect The armor attempts to counteract the triggering spell with the effect of a 7th-rank Dispel Magic spell and a counteract modifier of +26.
Cushioned Blow
Frequency once per day
Trigger Rayhnne is critically hit with a Strike or spell attack

Effect Rayhnne attempts a DC 11 flat check. On a success, the attack becomes a normal hit instead.
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 30 feet
Melee Boot Knife +29 (agile, finesse), Damage 3d4+10 piercing
Melee Flail +29 (disarm, magical, sweep, trip), Damage 3d10+10 bludgeoning plus Trip
Guardbreaker

Rayhnne makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If she ends this Stride in a difference space adjacent to the same creature, she makes another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of Rayhnne's next turn. Each attack counts against Rayhnne's multiple attack penalty, but the penalty doesn't increase until she's made both attacks.

Smashing Wave (sonic)

Rayhnne smashes her flails together, creating a localized shock wave. She chooses whether this effect is a 15-foot emanation or a 15-foot cone. Each creature in the area takes 10d6 sonic damage with a DC 34 basic Reflex saving throw. A creature that fails its save is also Dazzled for 1 round. A creature that critically fails is also Deafened for 1 minute.

Spinning Shield

Rayhnne spins her flails rapidly in all directions, giving her a +2 circumstance bonus to her AC and Reflex saves until the start of her next turn. If she uses Reactive Strike while this ability is active, she adds 1d10 to her damage.

Pathfinder Adventure Path: Hell's DestinyORC