Razmiri Blade Assassin
CREATURE 7Human rogue
+12
Common
Acrobatics +15, Athletics +13, Deception +14, Intimidation +14, Stealth +17, Thievery +17
Str +2, Dex +4, Con +3, Int +2, Wis +1, Cha +1
AC 25; Fort +14, Ref +17, Will +12
HP 112
Nimble Dodge
The blade assassin is targeted with a melee or ranged attack by an attacker they can see
The blade assassin gains a +2 circumstance bonus to AC against the triggering attack
Otherworldly Will
The blade assassin is driven forward by a singular, otherworldly will, guiding their actions. Whenever the blade assassin attempts a Will saving throw against a mental effect that would control or dictate their actions, the blade assassin treats the result of the saving throw as one category better.
Unexplained Demise (divine, emotion, fear, mental)
The assassin is captured alive
Blood pours from the assassin's ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 22 Will save or become Frightened 1.
25 feet
Melee Rapier +17 (deadly d8, disarm, finesse, magical), Damage 2d6+5 piercing
Ranged Hand Crossbow +15 (magical, reload 1, range increment 60 feet), Damage 1d6 piercing
Poison Weapon (manipulate)
The blade assassin is wielding a piercing or slashing weapon and has a free hand
The blade assassin applies a poison to the weapon.
Sneak Attack
The blade assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, creatures that haven't acted yet are Off-Guard to the blade assassin.
Pathfinder #210: Whispers in the DirtORC