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From Pathfinder #167: Ready? Fight!, which isn't enabled.

Razu

CREATURE 18

Male tengu master bard

Perception +30; low-light vision
Languages Taldane, Tengu, Tien
Skills Acrobatics +32, Deception +35, Diplomacy +33, Goka Lore +25, Intimidation +33, Performance +35, Theater Lore +27, Warfare Lore +27
Str +0, Dex +6, Con +3, Int +1, Wis +4, Cha +6
Bow Basher

Razu wields his instrument's unique rune- enchanted bow as a deadly weapon. His decades of training with the item allow him to augment it with his own battle cries so that it also deals sonic damage. By attaching the bow's case to its end, he can change the weapon's damage to piercing and use the bow much like a short spear. Any other creature who wields the erhu bow does not deal sonic damage with it, but the weapon otherwise possesses the traits listed above. If sold without its runes, the bow is worth 50 gp.

Incredible Volume

Razu's auditory effects that normally have a range 60 feet or less or an emanation area with a radius of 60 feet or less instead have a range or radius of 300 feet. His auditory effects that normally have a range of greater than 60 feet or an emanation area with a radius of greater than 60 feet instead have a range or radius of 1,200 feet (unless it was already farther). His performances are audible up to 10 miles away.


AC 40; Fort +27, Ref +32, Will +30
HP 250

Speed 25 feet, fly 80 feet
Melee Erhu Bow +30 (agile, finesse, magical, thrown 20, versatile p), Damage 3d6+10 slashing plus 3d6 sonic
Bard Composition Spells DC 42, attack +32, 2 Focus Points; 9th Counter Performance, Lingering Composition; Cantrips (9th) Dirge of Doom, Triple Time, Inspire Courage
Spontaneous Occult Spells DC 42, attack +32; 9th (2 slots) Unfathomable Song, Wail of the Banshee; 8th (3 slots) Disappearance, Spirit Song, Uncontrollable Dance; 7th (3 slots) Shadow Blast, Shadow Siphon, Soothe; 6th (3 slots) Collective Transposition, Mislead, Wall of Force; 5th (3 slots) Crushing Despair, Hallucination, Telepathic Bond; 4th (3 slots) Blink, Dimension Door, Veil; 3rd (3 slots) Haste, Mind Reading, Slow; 2nd (3 slots) See Invisibility, Shatter, Silence; 1st (3 slots) Charm, Sanctuary, Ventriloquism; Cantrips (9th) Dancing Lights, Detect Magic, Ghost Sound, Read Aura, Telekinetic Projectile
Pathfinder #167: Ready? Fight!OGL