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From Pathfinder #172: Secrets of the Temple-City, which isn't enabled.

Reborn Sun Mage

CREATURE 11
Perception +24; darkvision
Languages Common, Necril
Skills Acrobatics +21, Athletics +17, Intimidation +23, Nature +19, Religion +19
Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +5

AC 28; Fort +18, Ref +21, Will +24
HP 195, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances fire 10, mental 10
Burning Sacrifice (divine, fire)

When the sun mage is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun mage's gear and treasure are unaffected by the explosion and left in a pile where they die.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +19 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 2d6 fire
Melee Staff +17 (magical, two hand d8), Damage 1d4+4 bludgeoning
Ranged Sunfire +19 (fire, magical, range increment 40 feet), Damage 3d6+12 fire
Primal Spontaneous Spells DC 30, attack +22; 6th (3 slots) Chain Lightning, Fire Seeds, Purple Worm Sting; 5th (4 slots) Elemental Form, Wall of Stone, Fireball, Dispel Magic; 4th (4 slots) Fly, Shape Stone, Stoneskin, Wall of Fire; 3rd (4 slots) Fireball, Haste, Meld into Stone, Wall of Thorns; 2nd (4 slots) Barkskin, Faerie Fire, Flaming Sphere, Spider Climb; 1st (4 slots) Grease, Gust of Wind, Shocking Grasp, Spider Sting; Cantrips (6th) Acid Splash, Detect Magic, Light, Produce Flame, Read Aura
Divine Innate Spells DC 30, attack +22; 5th Burning Hands; Cantrips (6th) Divine Lance, Message, Shield, Sigil
Revitalizing Flame (divine, healing)
Frequency once per day

Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's rank to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by vitality or void energy.
Pathfinder #172: Secrets of the Temple-CityOGL