pf2e.fyi
From Pathfinder Bestiary, which isn't enabled.

Red Dragon (Adult)

CREATURE 14

The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes-only unquestioned fact.

Red dragons don't deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon's security.

Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals-or simply intimidating others through a public display of brutality and dominance.

As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon's internal heat causes these precious metals to fuse together.


While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty-be it by claw, tooth, or breath-and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders.


Perception +26; darkvision, scent (imprecise) 60 feet; smoke vision
Languages Common, Draconic, Dwarven, Orcish
Skills Acrobatics +23, Arcana +25, Athletics +29, Deception +25, Diplomacy +25, Intimidation +27, Stealth +23
Str +7, Dex +3, Con +6, Int +3, Wis +4, Cha +5
Smoke Vision

Smoke doesn't impair a red dragon's vision; it ignores the Concealed condition from smoke.


AC 37; Fort +28, Ref +25, Will +26; +1 status to all saves vs. magic
HP 305; Immunities fire, paralyzed, sleep; Weaknesses cold 15
+1 Status to All Saves vs. Magic
Attack of Opportunity (Jaws Only)

Jaws only


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Dragon Heat (arcane, aura, fire)

5 feet. 3d6 fire damage (DC 30 basic Reflex save)

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 33 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.


Speed 50 feet, fly 150 feet
Melee Jaws +29 (fire, magical, reach 15, unarmed), Damage 3d12+15 piercing plus 2d6 fire
Melee Claw +29 (agile, magical, reach 10, unarmed), Damage 3d10+15 slashing
Melee Tail +27 (magical, reach 20), Damage 3d12+13 slashing
Melee Wing +27 (agile, magical, reach 15), Damage 2d10+13 slashing
Arcane Innate Spells DC 35, attack +27; 4th Suggestion; Cantrips (7th) Detect Magic, Read Aura
Breath Weapon (arcane, fire)

The dragon breathes a blast of flame that deals 15d6 fire damage in a 50-foot cone (DC 36 basic Reflex save).

It can't use Breath Weapon again for 1d4 rounds.

Draconic Frenzy

The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

Pathfinder BestiaryOGL