Red Guard Ant
CREATURE 15 +27; darkvision, scent (imprecise) 60 feet
Common
Athletics +31, Intimidation +27, Survival +27
Str +8, Dex +4, Con +6, Int -2, Wis +6, Cha +4
AC 37; Fort +29, Ref +23, Will +26
HP 275
Attack of Opportunity (Stinger Only)
Stinger only
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
40 feet, climb 20 feet
Melee Mandibles +30, Damage 3d10+14 slashing plus Grab
Melee Stinger +30 (agile), Damage 3d6+14 piercing plus Red Ant Venom
Formic Acid Spray (acid, primal)
The red guard ant sprays a 15-foot cone of acid from its abdomen that deals 10d10 acid damage (DC 34 basic Reflex). It can't use Formic Acid Spray again for 1d4 rounds.
Haul Away
The red guard ant has a Huge or smaller creature Grabbed
The ant Strides up to its full Speed, carrying the grabbed creature with it. It's encumbered if the grabbed creature is Large or larger.
Pack Attack
A red guard ant deals an additional 2d6 precision damage to any creature within reach of at least two of the ant's allies.
Red Ant Venom (poison)
DC 36 Fortitude
4 rounds
3d6 poison damage and Enfeebled 1 (1 round)
4d6 poison damage and Enfeebled 2 (1 round)
6d6 poison damage and Enfeebled 3 (1 round)
Swarming Flank
If at least three red guard ants have a creature within their reach, they flank the creature, even if they can't draw a line to each other that passes through opposite sides of the creature's space.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder #174: Shadows of the AncientsOGL