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From Pathfinder Society Scenario #1-04: Bandits of Immenwood, which isn't enabled.

Reefclaw Spawn

CREATURE 0
Perception +8; darkvision
Languages Common; can't speak any language
Skills Acrobatics +5, Athletics +2 (+6 to Swim), Diplomacy +4, Intimidation +4, Nature +5, Survival +5
Str +1, Dex +4, Con +2, Int -3, Wis +1, Cha +1
Special (Note)

The reefclaws follow the call of the scale, but its siren song affects aquatic aberrations differently than normal animals. While in pursuit of the scale, the reefclaws gain the amphibious trait, gain a +5-foot item bonus to their Speed, and are Sickened 2 (all adjustments already included in their stat block). The reefclaws cannot remove these conditions while within a half mile of the scale.


AC 18; Fort +5, Ref +7, Will +2
HP 17
Death Frenzy
Trigger The reefclaw is reduced to 0 Hit Points.

Effect The reefclaw makes a claw Strike before dying.

Speed 10 feet, swim 30 feet
Melee Claw +7 (finesse, unarmed), Damage 1d6-1 slashing plus Grab plus Reefclaw Venom
Reefclaw Venom (poison)
Saving Throw DC 15 Fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Enfeebled 1(1 round),
Stage 2 1d6 poison damage and Enfeebled 2(1 round).
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #1-04: Bandits of ImmenwoodOGL