Reefclaw Spawn
CREATURE 0 +8; darkvision
Common; can't speak any language
Acrobatics +5, Athletics +2 (+6 to Swim), Diplomacy +4, Intimidation +4, Nature +5, Survival +5
Str +1, Dex +4, Con +2, Int -3, Wis +1, Cha +1
Special (Note)
The reefclaws follow the call of the scale, but its siren song affects aquatic aberrations differently than normal animals. While in pursuit of the scale, the reefclaws gain the amphibious trait, gain a +5-foot item bonus to their Speed, and are Sickened 2 (all adjustments already included in their stat block). The reefclaws cannot remove these conditions while within a half mile of the scale.
AC 18; Fort +5, Ref +7, Will +2
HP 17
Death Frenzy
10 feet, swim 30 feet
Melee Claw +7 (finesse, unarmed), Damage 1d6-1 slashing plus Grab plus Reefclaw Venom
Reefclaw Venom (poison)
DC 15 Fortitude
4 rounds
1d6 poison damage and Enfeebled 1(1 round),
1d6 poison damage and Enfeebled 2(1 round).
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Society Scenario #1-04: Bandits of ImmenwoodOGL