Reginald Vancaskerkin
CREATURE 18Each time Reginald is reborn in his lair, his machines graft him with a new clockwork modification. He chooses one of his abilities with the clockwork trait. He gains access to this ability but can't use any of his other clockwork abilities. He can't choose the same ability twice in a row. He begins with Ink Blood active.
Reginald's body is filled with toxic ink
If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using Overdrive Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms 1d6 rounds later in his sanctum at full health at a location of his choosing (typically the Pool of Secrets, area L11). This ability activates automatically with no action necessary on Vancaskerkin's behalf.
Reginald's lungs are equipped with ink canisters, allowing him to spew a 60-foot line of ink that deals 9d6 poison damage (DC 39 basic Reflex save; on a failure, the creature is also subjected to Reginald's poison ink).
Reginald is equipped with clockwork organs to power his body
Reginald is immune to the toxic ink that flows through his veins
Reginald is equipped with a cannon and hundreds of steel quills. He makes two steel quill attacks against every creature in a 60-foot cone, ignoring the multiple attack penalty until after all attacks are made. He can't use Quill Cannon again for 1d4 rounds.
Reginald engages his defensive plating, which casts Spell Turning on him (counteract modifier +32).
With his body composed of ink and gears, Reginald can move through tight spaces as if he were a Tiny creature, treating them as difficult terrain.