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Resurrection Dragon (Young, Spellcaster)

CREATURE 8

Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.


Perception +19; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Necril
Skills Acrobatics +15, Arcana +15, Athletics +18, Diplomacy +18, Medicine +18, Necromancy Lore +19, Religion +18, Stealth +17
Str +6, Dex +3, Con +4, Int +3, Wis +6, Cha +4

AC 26; Fort +15, Ref +14, Will +19
HP 140; Immunities death effects, paralyzed, sleep; Resistances spirit 10
Reawaken! (divine, spirit, vitality)
Trigger A living creature the resurrection dragon can see dies

Effect The resurrection dragon uses divine and vital energy to retether the soul to its dead body. The willing creature is returned to life with the Dying 1 condition at the start of its next turn. A creature can be resurrected by this ability only once.
Risen Commander (divine)

A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.

Siphon Life (divine, healing, vitality)
Trigger A creature within 60 feet uses a healing effect that restores Hit Points

Effect The resurrection dragon redirects vital energies away from the effect, minimizing its impact. The triggering effect results in the minimum amount on any dice rolls to restore Hit Points, and any flat values for restoring Hit Points (such as the additional Hit Points for a two-action Heal spell) are cut in half. The dragon then gains 1d8 temporary Hit Points that last for 1 round.

Speed 30 feet, fly 120 feet
Melee Jaws +20 (magical, reach 10), Damage 2d10+9 piercing plus 1d6 void
Melee Claw +20 (agile, magical), Damage 2d8+9 slashing
Melee Tail +18 (magical, reach 15), Damage 2d10+9 bludgeoning
Divine Innate Spells DC 26; 4th Talking Corpse, Harm (×2), Summon Undead (At Will); Cantrips (4th) Guidance, Stabilize, Void Warp
Soul Siphoning Breath (divine, void)

The dragon unleashes a torrent of divine energy, dealing 7d6 void damage in a 30-foot cone (DC 26 basic Fortitude save) that draws the life force from creatures within. The dragon gains fast healing 5 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.

Pathfinder Monster Core 2ORC