Retriever
CREATURE 10 +19
Chthonian; cannot speak
Athletics +22
Str +7, Dex +5, Con +3, Int +1, Wis +3, Cha -4
AC 30; Fort +19, Ref +22, Will +14
HP 176
50 feet, climb 50 feet
Melee Jaws +21 (unarmed), Damage 2d6+10 piercing
Melee Claw +21 (unarmed), Damage 2d6+10 piercing plus Grab
Melee Eye Ray +23, Damage plus Eye Ray
Eye Ray
The retriever makes a ranged eye ray Strike against an enemy within 60 feet. On a hit, the retriever chooses one of the four options listed below. The retriever cannot use the same effect in consecutive rounds. Once the retriever has used all four options, the eye ray Strike can't be used for 1d4 rounds.
- Cold The enemy takes 2d12+13 cold damage
- Electricity The enemy takes 2d12+13 electricity damage
- Fire The enemy takes 2d12+13 fire damage
- Petrification The enemy is targeted by a 6th-rank Petrify using the retriever's innate spell DC (DC 26 Fortitude).
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Society Scenario #6-14: Twice in SteelORC