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From Pathfinder Adventure: Prey for Death, which isn't enabled.

Rhysaphine

CREATURE 18

Male peri knight

Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.


Perception +31; darkvision; smoke vision
Languages Common, Draconic, Elven, Empyrean, Fey, Pyric; Telepathy 100 feet
Skills Acrobatics +34, Arcana +30, Athletics +32, Diplomacy +35, Elysium Lore +32, Performance +35, Religion +29
Str +8, Dex +8, Con +5, Int +6, Wis +5, Cha +9
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Smoke Vision

Rhysaphine can see through smoke with ease, and he ignores the Concealed condition from smoke.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 42; Fort +27, Ref +34, Will +31
HP 338; Immunities fire; Weaknesses cold iron 15, unholy 15; Resistances cold 10
Shining Blaze (aura, divine, fire)

5 feet. 8d6 fire damage (DC 37 basic Reflex)


Speed 30 feet, fly 50 feet
Melee Scimitar +34 (forceful, holy, magical, sweep), Damage 3d6+16 slashing plus 4d6 fire
Melee Burning Wings +34 (agile, finesse, fire, holy, magical, reach 10), Damage 3d10+16 fire
Melee Flame Ray +34 (fire, holy, magical), Damage 9d6 fire
Divine Innate Spells DC 40, attack +32; 9th Wall of Fire (×3), Humanoid Form (At Will); Cantrips (9th) Ignition; Constant (6th) Fire Shield
Flame Jump (divine, teleportation)
Frequency once per hour

Effect Rhysaphine Strides into an open flame of medium size or larger and instantly transports himself to any other flame of sufficient size within 100 miles. Once he enters the first flame, he instantly learns the locations of all other flames within range.
Flamewing Buffet

Rhysaphine makes one scimitar Strike and two burning wings Strikes, in any order.

Greater Flameheart Weapon

Rhysaphine can call forth a powerful weapon from his heart of flame. In his hands, this is a +3 greater striking greater flaming scimitar that deals 4d6 fire damage instead of 1d6.

Trick Rider
Frequency once per round
Requirements Rhysaphine is currently mounted-or adjacent to an allied creature that can function as a mount

Effect If Rhysaphine is mounted, he dismounts; if Rhysaphine is not mounted, he mounts the adjacent creature.
Wildfire Storm (divine, fire)

Rhysaphine spreads his wings and spins, forming a whirlwind of flame that deals 19d6 fire damage in a 20-foot emanation (DC 40 basic Reflex save). He can't use Wildfire Storm again for 1d4 rounds.

Pathfinder Adventure: Prey for DeathORC