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Rigger

CREATURE 1

A knack for knots and no fear of heights are the prime qualifications of these high-flying rope wranglers and lookouts.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Perception +10
Languages Common
Skills Acrobatics +6, Athletics +7 (+10 to Climb), Sailing Lore +6
Str +3, Dex +4, Con +1, Int +0, Wis +1, Cha +0

AC 15; Fort +7, Ref +10, Will +5
HP 20

Speed 30 feet
Melee Dagger +9 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee Dagger +9 (agile, thrown 10, versatile s), Damage 1d4+3 piercing
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Death from Above

The rigger deals an additional 1d4 precision damage to any creature at a lower elevation than themself.

Practiced Climber

The rigger requires only one hand free to Climb and is not Off-Guard when Climbing.

Rope Tension Spring (manipulate, move)
Requirements The rigger is adjacent to a vertical rope on board a ship and is wielding a dagger

Effect The rigger loops the rope around one arm and severs the rope with their dagger. Counterweight and tension pull the rigger 20 feet straight up.
Pathfinder NPC CoreORC