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From Pathfinder Lost Omens Draconic Codex, which isn't enabled.

Rime Archdragon

CREATURE 18

Rime dragons are the embodiment of the frigid cold and ice. These hardy creatures have adapted to harsh arctic climates, able to survive indefinitely in sub-zero temperatures. Rime dragons are shades of white and pale blue that perfectly camouflage them in their natural habitat, resembling glaciers or mounds of snow when curled up. They can break through large slabs of ice and dive into frozen waters in search of prey. Due to their natural lower body temperature, they can slow their digestive tract, which allows them to live a long time on little food. Large prey—such as whales, caribou, or moose—offer the best sustenance, but they aren't picky when it's time to eat.

Rime dragons have a deep curiosity for things hidden and lost in the ice. The ocean's currents bring all kinds of artifacts from across the world to their frigid waters. Self-described caretakers and scholars, rime dragons search the arctic regions for ancient antiquities. Rime dragons with an academic interest in archaeology peer into glaciers for pieces of civilizations both recent and ancient, which they preserve in their lairs. Others might search for fossils or preserved corpses. Rime dragons also have an interest in more biological aspects of the world. As preservers of life, some of these dragons collect flora to log and study, and they protect endangered species by using low temperatures to conserve them. They also act as paleopathologists, studying ancient diseases that could cause havoc if they were brought back to a populace unknowingly. These they carefully contain while researching mitigation strategies should the pathogens be reintroduced to the world.


Perception +34; darkvision, scent (imprecise) 120 feet; snow vision
Languages Aklo, Common, Draconic, Jotun, Thalassic
Skills Architecture Lore +35, Arctic Lore +35, Athletics +38, Nature +35, Occultism +33, Stealth +34 (+38 in arctic terrain), Survival +35
Str +8, Dex +4, Con +9, Int +6, Wis +7, Cha +5
Arctic Hunter

A rime dragon's natural camouflage allows them to Hide in arctic terrain without cover. A rime dragon also ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

Snow Vision

Snow doesn't impair the rime dragon's vision; they ignore Concealment from snowfall.


AC 42; Fort +34, Ref +28, Will +30; +2 status to all saves vs. primal
HP 375; Immunities cold, paralyzed, sleep; Weaknesses fire 20
+2 Status to All Saves vs. Primal
Radiate Cold (aura, cold, primal)

20 feet. The adult rime dragon's presence lowers the temperature around them. A creature who enters or begins their turn in the aura must attempt a DC 37 Fortitude save.


Critical Success The creature is unaffected.

Success The creature begins to shiver as the biting cold affects it. It takes a –5-foot status penalty to its Speeds until the end of its next turn.

Failure The creature's body temperature begins to drop. It takes a –10-foot status penalty to their Speeds and is Enfeebled 1 until the end of its next turn.

Critical Failure Ice begins to form on the creature. It's Immobilized (Escape) and Enfeebled 2 until the end of their its turn.

Effect: Radiate Cold


Speed 60 feet, fly 120 feet, swim 40 feet
Melee Jaws +35 (cold, magical, reach 15), Damage 5d12+8 piercing plus 1d6 cold plus Grab
Melee Claw +35 (agile, cold, magical, reach 10), Damage 6d8+8 slashing plus 1d6 cold
Melee Tail +33 (cold, magical, reach 20), Damage 5d10+8 bludgeoning plus 1d6 cold
Primal Innate Spells DC 40; 9th Wall of Ice (×2)
Blizzard Breath (cold, primal)

The dragon breathes out a gust of frost and ice that deals 15d8 cold damage in a 40-foot cone (DC 40 basic Reflex save). They can't use Blizzard Breath again for 1d4 rounds.

Draconic Frenzy

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Blizzard Breath whenever they score a critical hit with a Strike.

Piercing Ice (cold, concentrate, primal)
Requirements The dragon has temporary Hit Points from Rime Shield

Effect The dragon launches the collected ice shards from its scales in a 5-foot emanation, dealing 8d6 piercing plus 4d6 cold damage (DC 40 basic Reflex save). The dragon then loses the AC bonus and temporary Hit Points from Rime Shield.
Rime Shield (cold, primal)
Requirements The rime dragon's last action was to Fly at least 40 feet

Effect Water vapor collected on the dragon's scales quickly freezes over. The dragon gains a +2 circumstance bonus to AC and 20 temporary Hit Points that last until the end of the dragon's next turn.
Pathfinder Lost Omens Draconic CodexORC