Rinnarv Bontimar
CREATURE 20 +32; low-light vision
Common, Draconic, Elven
Arcana +32, Athletics +38, Deception +34, Diplomacy +38, Hermea Lore +32, Occultism +34, Religion +38
Str +8, Dex +7, Con +8, Int +3, Wis +4, Cha +10
Elven Curve Blade, Full Plate, Circlet of Persuasion
AC 45; Fort +36, Ref +33, Will +30
HP 400
Attack of Opportunity (Special)
Rinnarv can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to its normal trigger. He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit.
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
30 feet
Melee Elven Curve Blade +38 (finesse, forceful, magical), Damage 4d8+24 slashing
Spontaneous Divine Spells DC 42, attack +38; 10th (2 slots) Miracle, Revival; 9th (4 slots) Foresight, Massacre, Telepathic Demand, Weapon of Judgment, Blade Barrier, Divine Wrath, Searing Light, Vampiric Touch, Resist Energy, Heal; 8th (4 slots) Discern Location, Divine Aura, Divine Inspiration, Moment of Renewal, Regenerate, Blade Barrier, Spiritual Guardian, Resist Energy, Heal; 7th (4 slots) Dimensional Lock, Divine Decree, Regenerate, Sunburst, Blade Barrier, Spiritual Guardian, Divine Wrath, Vampiric Touch, Resist Energy, Heal; 6th (4 slots) Blade Barrier, Field of Life, Repulsion, True Seeing, Divine Wrath, Vampiric Touch, Resist Energy, Spiritual Weapon; 5th (4 slots) Breath of Life, Drop Dead, Flame Strike, Divine Wrath, Vampiric Touch, Resist Energy, Heal; 4th (4 slots) Dimensional Anchor, Divine Wrath, Freedom of Movement, Spell Immunity, Vampiric Touch, Heal; 3rd (4 slots) Circle of Protection, Heroism, Searing Light, Vampiric Touch, Resist Energy, Heal; 2nd (4 slots) Darkvision, Resist Energy, See Invisibility, Spiritual Weapon (×2), Heal; 1st (4 slots) Bane, Bless, Heal, Protection; Cantrips (10th) Chill Touch, Detect Magic, Forbidding Ward, Guidance, Light, Message, Shield, Stabilize
Blood Magic
When Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round.
Spell Strike
once per round
Rinnarv begins to Cast a Spell that targets at least 1 creature
Rinnarv channels his spell through his blade. He makes a Strike with his blade against a target within reach. If the Strike is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a -4 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his Strike.
Pathfinder #150: Broken PromisesOGL