pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Rival Necromancer

CREATURE 16
Perception +28
Languages Common, Necril
Skills Arcana +32, Deception +28, Diplomacy +28, Intimidation +28, Religion +28, Society +32, Stealth +26
Str +1, Dex +3, Con +3, Int +5, Wis +4, Cha +4
Items Dagger

AC 36; Fort +25, Ref +25, Will +30
HP 215, void healing
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Dagger +25 (agile, finesse, magical, versatile s), Damage 3d4+7 piercing
Melee Dagger +25 (agile, magical, thrown 10, versatile s), Damage 3d4+7 piercing
Wizard School Spells DC 41, attack +33, 2 Focus Points; 8th Life Siphon, Call of the Grave
Bolster Dead
Frequency once per turn
Requirements Your most recent action was to cast a non-cantrip necromancy spell

Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.
Drain Bonded Item (arcane)
Frequency once per day
Requirements The necromancer hasn't acted yet on this turn

Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.
Pathfinder #186: Ghost King's RageOGL