Root Rotter
CREATURE 9Root rotters are all that remain of the unfortunate elven residents of Greengold. Some died in the initial bursts of Jeharlu spores, while others succumbed to infestation by sinmolds. Fungus now riddles their bodies, wrapping around their brains and nerves to reanimate them.
Corruption Spreaders
A root rotter that remains in place for 24 hours causes a 5-foot emanation to become overgrown with foul-smelling unpleasant fungus. This spread increases by 5 feet for each additional 24 hours the root rotter remains motionless, to a maximum area of a 60-foot emanation after 12 days of motionless lurking. This fungus is permanent as long as it has a source of nourishment but can be destroyed as easily as any patch of mundane fungus.
A root rotter has imprecise tremorsense to detect the vibrations of creatures who are within a region of fungal terrain shared by the root rotter.
Root rotters communicate telepathically with each other. While within telepathic range of at least one other root rotter, they gain a +2 circumstance bonus to initiative rolls, Perception checks, and saving throws against mental effects. If one root rotter is aware of a combatant, all members of the fungal mind within range are aware of it.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Critical Success The creature is unaffected.
Success The creature takes half damage and becomes Clumsy 1 until the end of its next turn.
Failure The creature takes full damage and becomes clumsy 1 with an unlimited duration. In addition, the creature is Restrained (Escape) for 1 minute.
Critical Failure As failure but double damage. In addition, the creature is exposed to rotter infestation.