Rust Ooze
CREATURE 3Urban pollution breeds all kinds of new and interesting ooze creatures.
These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.
+6; motion sense 60 feet
Athletics +9, Stealth +5 (+7 in areas of rusty objects)
Str +4, Dex -4, Con +3, Int -5, Wis +1, Cha -5
Motion Sense 60 feet
A rust ooze can sense nearby creatures through vibration and air or water movement.
AC 11; Fort +10, Ref +3, Will +6
HP 80; Immunities critical hits, precision, unconscious, visual; Weaknesses electricity 5; Resistances metal 5
Corrode Weapon
The rust ooze is hit with a metal weapon
The rust ooze deals 2d6 acid damage to the item, ignoring its Hardness.
Metal Resistance
A rust ooze has resistance 5 to metal weapons.
15 feet, swim 30 feet
Melee Pseudopod +11 (unarmed), Damage 1d6+5 bludgeoning plus Rust plus Tetanus
Rust
When a rust ooze critically succeeds at a pseudopod Strike, it deals 2d6 acid damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.
Tetanus (disease)
Pathfinder #178: Punks in a Powder KegOGL