Rust Zombie
CREATURE 1Plague zombies are infested with hideous contagions.
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
A zombie is permanently Slowed 1 and can't use reactions.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.