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Saboteur

CREATURE 2

Saboteurs excel at infiltration, using it to perform destructive acts.


Villains pursue selfish and cruel goals, trampling over anyone in their way.


Perception +8; (+10 to find traps)
Languages Common
Skills Acrobatics +7, Athletics +5, Crafting +6 (+8 to Craft snares), Deception +7, Diplomacy +5, Engineering Lore +8, Intimidation +5, Society +6, Stealth +9, Survival +6, Thievery +9, Underworld Lore +6
Str +1, Dex +3, Con +1, Int +2, Wis +2, Cha +1
Snare Crafting

The saboteur can Craft snares and has the supplies to make up to two Caltrop Snares and up to two Hampering Snares.


AC 17 ((19 vs. traps)); Fort +5, Ref +9 (+11 vs. traps), Will +8; (+11 Reflex vs. traps)
HP 28
Perception +10 to Find Traps
Reflex +11 and AC 19 vs. Traps

Speed 25 feet
Melee Sap +7 (agile, nonlethal), Damage 1d6+3 bludgeoning
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Ranged Hand Crossbow +9 (reload 1, range increment 60 feet), Damage 1d6+2 piercing
Sneak Attack

The saboteur deals an extra 1d6 precision damage to Off-Guard creatures.

Pathfinder NPC CoreORC