pf2e.fyi
From Pathfinder #148: Fires of the Haunted City, which isn't enabled.

Saggorak Poltergeist

CREATURE 12
Perception +20; darkvision
Languages Dwarven, Necril
Skills Acrobatics +25, Intimidation +24, Stealth +25
Str -5, Dex +7, Con +2, Int -1, Wis +4, Cha +5
Site Bound

The Saggorak poltergeist cannot travel more than 120 feet from area F2.


AC 33; Fort +18, Ref +25, Will +22
HP 180, rejuventation; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Natural Invisibility

A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.

Rejuvenation (divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Telekinetic Defense
Trigger A creature approaches within 10 feet of the poltergeist.

Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Speed fly 30 feet
Ranged Telekinetic Object +27 (magical, occult, range increment 60 feet), Damage 4d12 untyped

Damage type depends on object thrown

Occult Innate Spells DC 33, attack +27; 6th Telekinetic Haul (At Will), Telekinetic Maneuver (At Will); Cantrips (6th) Mage Hand
Frighten (concentrate, emotion, fear, incapacitation, mental)
Requirement The poltergeist must be Invisible.

Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 Will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.

At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm (concentrate, occult)

The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.

  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 6d12. It deals 2d12 damage on a failure, and no damage on a critical failure.
Pathfinder #148: Fires of the Haunted CityOGL