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From Pathfinder #182: Graveclaw, which isn't enabled.

Sahni Bride-Of-The-Sea

CREATURE 7

Female variant sea hag lawyer

Perception +15; darkvision
Languages Aklo, Common, Iblydan, Necril
Skills Acrobatics +14, Diplomacy +16, Legal Lore +19, Occultism +14, Stealth +16
Str +3, Dex +4, Con +4, Int +6, Wis +2, Cha +6
Coven

Sahni adds Acid Arrow, Mariner's Curse, and Water Walk to her coven's spells.


AC 24; Fort +13, Ref +14, Will +18; +1 status to all saves vs. magic
HP 120; Weaknesses cold iron 10
+1 Status to All Saves vs. Magic

Speed 25 feet, swim 35 feet
Melee Claw +16 (agile, magical, unarmed), Damage 2d10+4 slashing
Divine Spontaneous Spells DC 25, attack +17; 4th (2 slots) Bestial Curse, Vampiric Maiden; 3rd (3 slots) Animal Vision, Crashing Wave, Fear; 2nd (3 slots) Animal Messenger, See Invisibility, Mending; 1st (3 slots) Alarm, Charm, Command; Cantrips (4th) Divine Lance, Mage Hand, Message, Prestidigitation, Sigil
Scattered Coven Spells DC 25, attack +17; 3rd Curse of Lost Time, Earthbind, Acid Arrow, Mimic Undead, Water Walk, Harm, Summon Construct
Bride's Bargain (occult)

Sahni can make a bargain with a willing creature of sound mind. The creature gives away a special quality-such as its courage, beauty, or voice-or sacrifices a loved one in exchange for a boon or a promise from Sahni. As long as Sahni keeps her end of the bargain, the only way to restore a lost quality is to defeat Sahni or make another bargain for its return. Loved ones sacrificed for Sahni's bargain can't be restored except with Wish, Miracle, or similarly powerful magic.

Curse of Futility (curse, emotion, fear, mental, occult)

Sahni gazes upon a creature, affecting it with an overwhelming sense that every action it takes is futile; that humiliating failure is their only possible future. The target attempts a DC 25 Will save; the target doesn't need to be able to see Sahni.


Critical Success The target is unaffected and temporarily immune to Sahni's Curse of Futility for 24 hours.

Success The target is Stupefied 1 for 1 round and then temporarily immune for 1 hour.

Failure The target is Stupefied 2 for 1 minute.

Critical Failure The target is stupefied 2 for 1 hour and is Doomed 1 as long as it is stupefied.

Scattered Coven

As a scattered coven, the Graveclaw grants Sahni the ability to cast the following spells as 3rd-rank occult spells, once per day each, without requiring help from her fellow coven members: Acid Arrow, Curse of Lost Time, Earthbind, Harm, Mimic Undead, Summon Construct, and Water Walk. If Sahni is the third hag they confront, the coven is broken and she lacks these coven spells.

Pathfinder #182: GraveclawOGL