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From Pathfinder #216: The Acropolis Pyre, which isn't enabled.

Sappil

CREATURE 1

Patient male vishkayna mercenary

Perception +3; low-light vision
Languages Common, Draconic, Iblydan, Vishkanyan
Skills Arcana +6, Athletics +6, Diplomacy +3, Intimidation +3, Society +6, Warfare Lore +6
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0

AC 16; Fort +7, Ref +4, Will +5
HP 19

Speed 20 feet
Melee Greatsword +6 (versatile p), Damage 1d12+3 slashing
Magus Prepared Spells DC 16, attack +6; 1st Hydraulic Push; Cantrips (1st) Detect Magic, Ignition, Needle Darts, Shield, Telekinetic Projectile
Conflux Spells DC 16, attack +6, 1 Focus Point; 1st Thunderous Strike
Arcane Cascade (stance)
Requirements Sappil most recent action this turn was to Cast a Spell or make a Spellstrike

Effect While in this stance, Sappil's melee Strikes deal 1 extra force damage and gain the arcane trait, making them magical. When he enters Arcane Cascade and at the start of each of his turns while in the stance, if he's wielding a melee weapon in two hands, he gains 1 temporary HP.
Envenom
Frequency once per day

Effect Sappil applies vishkanyan venom (either his saliva or blood) to one weapon that he's holding.
Spellstrike

Sappil Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll and makes a melee Strike, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two actions for his multiple attack penalty, but he doesn't apply the penalty until after he's completed the Spellstrike. This grants the Strike the arcane and magical traits. After using Spellstrike, Sappil can't do so again for 1d4 rounds.

Vishkanyan Venom (injury, poison)
Saving Throw DC 15 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d4 poison damage and Off-Guard (1 round)
Stage 3 1d4 poison damage, off-guard, and a –5-foot penalty to Speed (1 round)
Pathfinder #216: The Acropolis PyreORC