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From Pathfinder Lost Omens Travel Guide, which isn't enabled.

Sarkorian Wolf

CREATURE 1

Variant wolf

To survive living in the Worldwound, Sarkorian wolves developed defenses against the Abyss. They've become symbols for Mendevian crusaders who struggled to adapt to the world after the war ended.


Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.


Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -4, Wis +2, Cha -2

AC 15; Fort +6, Ref +9, Will +5
HP 24; Resistances unholy 5

Speed 35 feet
Melee Jaws +9 (unarmed), Damage 1d6+2 piercing plus Knockdown
Pack Attack

The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

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