Sarvel Ever-Hunger
CREATURE 22Male xulgath prophet
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Tentacle only
At the start of Sarvel's turn, if he is dead, unconscious, or otherwise unable to act, his efforts in the unfinished extinction curse ritual pull on the power of an aeon orb.
The surge of power heals his body completely without causing the wounded condition, causes him to grow an additional tentacle, and attempts to counteract all detrimental effects on Sarvel as a 10th-rank effect with a +42 counteract modifier.
An aeon orb used by Sarvel or the heroes is depleted and can't be used to power this ability.
30 feet. A creature that enters or begins their turn in the emanation must attempt a DC 45 Fortitude save. On a failure, the creature is Sickened 2 and Confused for 1 round; on a critical failure, it can't target Sarvel with any Strikes or other effects from its confused condition.
While within the emanation, the creature takes a -2 penalty to saves to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Sarvel can suppress or resume this aura as a free action.
Sarvel begins combat with two tentacles. Each tentacle has 66 HP and is immune to area damage.
A creature can attempt to sever one of Sarvel's tentacles by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle not completely severed returns to full HP at the end of any creature's turn.
For each tentacle he has, Sarvel gains an extra reaction at the start of his turn that can be used only for an Attack of Opportunity. If he has no tentacles, he can no longer make tentacle Strikes, Writhe Independently, or Constrict.
4d8+12 bludgeoning damage, DC 45 basic Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.