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From Pathfinder #156: The Apocalypse Prophet, which isn't enabled.

Saurian Worldwatcher

CREATURE 18

The longest-lived saurians favor introspection and take the long view of things-though this thoughtfulness should not be mistaken for weakness. Other saurians defer to worldwatchers' experience.


Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.


Perception +34; darkvision
Languages Common, Fey, Pyric; speak with animals
Skills Acrobatics +35, Athletics +33, Diplomacy +32, Intimidation +32, Nature +34, Stealth +35, Survival +34
Str +7, Dex +9, Con +6, Int +5, Wis +8, Cha +6
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 43; Fort +30, Ref +33, Will +32
HP 330; Resistances fire 15
Raptor Jaw Disarm
Frequency once per round
Trigger A creature makes a melee Strike against the worldwatcher but misses

Effect The worldwatcher breaks the triggering creature's limb or weapon. If the triggering Strike was an unarmed attack, the triggering creature takes 6d6 bludgeoning damage and becomes Clumsy 1 until the limb is reset (an Interact action with the manipulate trait). If the triggering Strike was a weapon Strike, the weapon takes 6d6 bludgeoning damage.

Speed 40 feet
Melee Naginata +35 (deadly d8, magical, reach 20, versatile p), Damage 3d8+19 slashing plus Stunning Blow
Melee Jaws +33 (deadly d12, magical, reach 15, unarmed), Damage 3d10+17 piercing
Melee Fist +35 (agile, finesse, magical, reach 10, unarmed), Damage 4d10+19 bludgeoning plus Stunning Blow
Melee Tail +35 (agile, finesse, magical, reach 10, trip), Damage 3d6+19 bludgeoning
Melee Javelin +35 (thrown 30), Damage 1d6+19 piercing
Boneshaking Roar (incapacitation, sonic)

The saurian worldwatcher bellows, evoking the power of the primordial world.

Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 38 basic Fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure).

The saurian can't use Boneshaking Roar again for 1d4 rounds.

Stunning Blow (incapacitation)

Whenever the worldwatcher hits a creature with their fist or naginata Strike, that creature must succeed at a DC 39 Fortitude save or be Stunned 1 (Stunned 3 on a critical hit).

Pathfinder #156: The Apocalypse ProphetOGL