pf2e.fyi
From Pathfinder #148: Fires of the Haunted City, which isn't enabled.

Scarlet Triad Agent

CREATURE 11
Perception +21
Languages Common, Dwarven, Sakvroth
Skills Acrobatics +22, Arcana +15, Athletics +19, Deception +23, Nature +19, Stealth +24, Thievery +24
Str +2, Dex +7, Con +3, Int +0, Wis +4, Cha +6

AC 32; Fort +18, Ref +24, Will +21
HP 195

Speed 25 feet
Melee Rapier +24 (deadly d8, disarm, finesse, magical), Damage 2d6+8 piercing
Ranged Blowgun +24 (agile, magical, nonlethal, reload 1, range increment 20 feet), Damage 7 piercing plus Lethargy Poison plus Purple Worm Venom
Arcane Spells Known DC 33, attack +25; 3rd Illusory Disguise; 2nd Hideous Laughter; 1st Fear; Cantrips (3rd) Ghost Sound
Efficient Capture (attack, manipulate)
Requirements The Scarlet Triad agent has manacles in hand and is adjacent to a creature.

Effect The Scarlet Triad agent attempts to bind the creature's wrists or ankles with the manacles. If they succeed at an attack roll with a +24 modifier against the target's AC, they apply the manacles.
Precise Debilitations
Trigger The Scarlet Triad agent's Strike hits an off-guard creature and deals damage.

Effect The Scarlet Triad agent applies one of the following debilitations to the creature, which lasts until the end of their next turn.
  • Brow Gash The target becomes Off-Guard.
  • Deep Cut The target takes an additional 2d6 precision damage from the Scarlet Triad agent's attacks.
  • Hamstring The target takes a –10-foot status penalty to its Speeds.
  • Low Blow The target becomes Enfeebled 1.

Effect: Hamstring

Sneak Attack

The scarlet triad agent deals an extra 3d6 precision damage to Off-Guard creatures.

Weapon Trick

When the Scarlet Triad agent critically succeeds at an attack roll against an Off-Guard creature, they apply the critical specialization effect for the weapon they are wielding.

Pathfinder #148: Fires of the Haunted CityOGL