Scarlet Triad Agent
CREATURE 11 +21
Common, Dwarven, Sakvroth
Acrobatics +22, Arcana +15, Athletics +19, Deception +23, Nature +19, Stealth +24, Thievery +24
Str +2, Dex +7, Con +3, Int +0, Wis +4, Cha +6
Blowgun, Rapier, Leather Armor, Manacles (Good), Lethargy Poison (4), Purple Worm Venom (2), Blowgun Darts (20), Ruby and Sapphire ring
AC 32; Fort +18, Ref +24, Will +21
HP 195
25 feet
Melee Rapier +24 (deadly d8, disarm, finesse, magical), Damage 2d6+8 piercing
Ranged Blowgun +24 (agile, magical, nonlethal, reload 1, range increment 20 feet), Damage 7 piercing plus Lethargy Poison plus Purple Worm Venom
Arcane Spells Known DC 33, attack +25; 3rd Illusory Disguise; 2nd Hideous Laughter; 1st Fear; Cantrips (3rd) Ghost Sound
Efficient Capture (attack, manipulate)
The Scarlet Triad agent has manacles in hand and is adjacent to a creature.
The Scarlet Triad agent attempts to bind the creature's wrists or ankles with the manacles. If they succeed at an attack roll with a +24 modifier against the target's AC, they apply the manacles.
Precise Debilitations
The Scarlet Triad agent applies one of the following debilitations to the creature, which lasts until the end of their next turn.
- Brow Gash The target becomes Off-Guard.
- Deep Cut The target takes an additional 2d6 precision damage from the Scarlet Triad agent's attacks.
- Hamstring The target takes a –10-foot status penalty to its Speeds.
- Low Blow The target becomes Enfeebled 1.
Effect: Hamstring
Sneak Attack
The scarlet triad agent deals an extra 3d6 precision damage to Off-Guard creatures.
Weapon Trick
When the Scarlet Triad agent critically succeeds at an attack roll against an Off-Guard creature, they apply the critical specialization effect for the weapon they are wielding.
Pathfinder #148: Fires of the Haunted CityOGL