Scarlet Triad Bruiser
CREATURE 10 +19
Common
Acrobatics +19, Athletics +21, Intimidation +18, Sailing Lore +18, Stealth +19
Str +5, Dex +3, Con +5, Int +0, Wis +5, Cha +2
Greatclub, Shortbow, Chain Shirt, Manacles (Average) (Marked with the Symbol of the Scarlet Triad) (3), Arrows (10)
AC 30; Fort +20, Ref +17, Will +19
HP 180
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Greatclub +22 (backswing, shove), Damage 2d10+1 bludgeoning plus Knockdown
Melee Kick +21 (agile), Damage 1d8+11 bludgeoning
Ranged Shortbow +21 (deadly d10, reload 0, range increment 60 feet), Damage 2d6+8 piercing
Brutal Cleave
The bruiser's melee Strike kills a creature or knocks it Unconscious, and another foe is adjacent to that creature.
The bruiser makes another melee Strike against the second foe at the same multiple attack penalty as the triggering Strike.
Efficient Capture (attack, manipulate)
The bruiser has manacles in hand and is adjacent to a creature.
The bruiser attempts to bind the creature's wrists or ankles with the manacles. They must succeed at an attack roll with a +23 modifier against the target's AC.
Pummeling Flurry
once per turn
The bruiser makes a greatclub Strike and a kick Strike. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses.
Pathfinder #147: Tomorrow Must BurnOGL