Scarlet Triad Thug
CREATURE 7 +13; darkvision
Common, Dwarven
Acrobatics +13, Athletics +17, Intimidation +16, Survival +13, Thievery +13
Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2
Flail, Javelin (3), Chain Mail, Manacles (Average) (Marked with the Symbol of the Scarlet Triad), Key to Manacles
AC 25; Fort +18, Ref +12, Will +15; +2 circumstance to all saves vs. shove, trip, or being knocked prone
HP 120
+2 Circumstance to All Saves vs. Shove, Trip, or Being Knocked Prone
Bully's Push
Rock Dwarf
When forced to move 10 feet or more, the thug is moved only half the distance.
20 feet
Melee Flail +18 (disarm, sweep, trip), Damage 2d6+10 bludgeoning
Melee Javelin +15 (thrown 30), Damage 1d6+10 piercing
Efficient Capture (attack, manipulate)
The thug has manacles in hand and is next to a creature.
The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target's AC.
Pack Attack
The thug deals an extra 1d8 damage to any creature that's within reach of at least two of the thug's allies.
Pathfinder #147: Tomorrow Must BurnOGL