Scathka
CREATURE 12 +23
Common, Draconic, Elven, Shadowtongue
Arcana +25, Deception +20, Diplomacy +20, Occultism +25, Society +23, Stealth +22
Str +1, Dex +4, Con +0, Int +5, Wis +4, Cha +2
AC 31; Fort +16, Ref +22, Will +24
HP 210
25 feet
Melee Dagger +23 (agile, finesse, magical, versatile s), Damage 2d4+1 piercing
Melee Dagger +23 (agile, magical, thrown 10), Damage 2d4+1 piercing
Prepared Arcane Spells DC 33, attack +25; 6th Mislead, Phantasmal Calamity, Vampiric Exsanguination; 5th Black Tentacles, Cone of Cold, Shadow Siphon, Shadow Walk; 4th Blink, Phantasmal Killer, Spell Immunity, Weapon Storm; 3rd Blindness, Ghostly Weapon, Paralyze, Vampiric Touch; 2nd Mirror Image, See Invisibility, Spectral Hand (×2); 1st Grim Tendrils, Magic Missile (×2), Ray of Enfeeblement; Cantrips (6th) Daze, Ghost Sound, Ray of Frost, Shield
Drain Wand
once per day
Scathka hasn't acted yet on their turn
On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.
Throw Shadow Blade (cold, manipulate, occult)
Scathka is wielding a dagger
Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet.
If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be Slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure).
The dagger loses its shadowy magic as soon as the attack is resolved.
Pathfinder #159: All or NothingOGL