Scorched Earth Orc (Clipper) (5-6)
CREATURE 5 +15; darkvision
Common, Orcish
Athletics +12, Intimidation +12, Survival +13
Str +4, Dex +3, Con +2, Int +1, Wis +1, Cha +2
AC 21; Fort +14, Ref +12, Will +9
HP 78
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
30 feet
Melee Shortsword +13 (agile, finesse, versatile s), Damage 1d6+8 piercing
Melee Composite Shortbow +12 (deadly d10, propulsive, volley 30), Damage 1d8+4 piercing
Hamstring
once per round
The Scorched Earth clipper makes a melee Strike, attempting to sever connective tissues and disable its foe. If it hits, in addition to taking 1d6+8 slashing damage, the creature must attempt a DC 20 Fortitude save, with the following effects.
Success The creature is unaffected.
Failure The creature is off-guard and takes a -5 foot status penalty to its movement until the end of its next turn.
Critical Failure As failure, and the creature is knocked Prone.
Sneak Attack
Scorched Earth orcs deal an extra 2d6 precision damage to Off-Guard creatures.
Pathfinder Society Scenario #2-10: In Burning DawnOGL