Screaming Grub Cultist
CREATURE 3 +7
Common, Chthonian
Deception +8, Intimidation +9, Occultism +6, Screaming Grub Lore +8, Society +5, Stealth +6
Str +4, Dex +3, Con +2, Int +1, Wis +1, Cha +3
Scythe, Cultist Garb (Functions as Leather Armor), Occult Text
AC 17; Fort +7, Ref +8, Will +4
HP 55
25 feet
Melee Scythe +10, Damage 1d8+4 slashing
Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Fanatical Frenzy
The cultist has taken damage and is neither Fatigued nor already in a frenzy
The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
Pathfinder Society Scenario #6-16: The Heart of the CityORC