Screaming Grub Priest
CREATURE 5 +10
Common, Chthonian
Deception +11, Intimidation +12, Occultism +9, Screaming Grub Lore +11, Society +8, Stealth +9
Str +5, Dex +4, Con +3, Int +2, Wis +2, Cha +2
Scythe, Cultist Garb (Functions as Leather Armor), Occult Text
AC 20; Fort +10, Ref +11, Will +7
HP 85
25 feet
Melee Scythe +13, Damage 1d12+5 slashing
Melee Fist +12 (agile, nonlethal, unarmed), Damage 1d8+5 bludgeoning
Fanatical Frenzy
The cultist has taken damage and is neither Fatigued nor already in a frenzy
The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
Pathfinder Society Scenario #6-16: The Heart of the CityORC