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Sea Snake

CREATURE 0

These lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they lurk to ambush prey. Sea snakes are highly venomous but often choose not to inject their venom when biting, so encounters with them rarely result in fatalities.

Tales speak of massive sea snakes that swim in deeper waters and stalk ships, waiting for sailors to fall overboard or even climbing over the side to snatch them from the deck.


Snakes of some variety thrive in every non-arctic ecosystem, each with their own particular hunting patterns and defense mechanisms.


Perception +5; low-light vision, scent (imprecise) 30 feet
Skills Athletics +2 (+6 to Swim), Stealth +5, Survival +5
Str +0, Dex +3, Con +1, Int -4, Wis +1, Cha -2
Deep Breath

The sea snake can hold its breath for about an hour.


AC 16; Fort +5, Ref +9, Will +3
HP 15
Lash Out (move)
Trigger A creature within the sea snake's reach uses a move action

Effect The sea snake makes a fangs Strike against the attacker.

Speed 15 feet, swim 25 feet
Melee Fangs +7 (agile, finesse), Damage 1d8 piercing plus Sea Snake Venom
Sea Snake Venom (poison)
Saving Throw DC 16 Fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
Pathfinder Monster Core 2ORC