HP 465, rejuvenation, void healing; Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Iron Command
Trigger An enemy within 15 feet damages Seldeg
Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping Prone as a free action, or the enemy refuses and takes 6d6 mental damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage until the end of his next turn. Seldeg chooses whether the additional damage is spirit or void each time he uses this reaction.
Raise a Shield
Requirements You are wielding a shield.
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Rejuvenation(divine)
When a graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura(aura, divine, void)
30 feet.
When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +31.
Shield Block
Trigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Speed 25 feet
Melee Fist +39 (agile, finesse, fire, magical, unarmed), Damage 5d8+18 bludgeoning plus 2d10 fire
Melee Flaming Javelin +34 (fire, magical, thrown 30), Damage 2d10 fire plus 6d6+18 piercing
Melee Flaming Longsword +38 (fire, magical, versatile p), Damage 2d10 fire plus 6d8+18 slashing
Champion Devotion Spells DC 39, 1 Focus Point; 10thTouch of the Void
Devastating Blast(arcane, fire)
Seldeg Bheldis unleashes a 30-foot cone of energy. Creatures in the area take 11d12 fire damage with a DC 39 basic Reflex.
Seldeg can use this ability once every 1d4 rounds.
Graveknight's Curse(arcane, curse)
This curse affects anyone who wears a graveknight's armor for at least 1 hour
Stage 2Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)
Stage 3 dies and transforms into the Seldeg.
Phantom Mount(arcane, summon)
HP 155; AC 42, Fort +32, Ref +28, Will +29
Seldeg summons a supernatural mount, as Marvelous Mount (rank 10). Unlike marvelous mount, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the Seldeg's Hit Points (rounded down).
If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.
Ruinous Weapons
Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.
Swap Fates(divine, teleportation)
Frequency once per round
Effect Seldeg switches the fates of two creatures within 500 feet. The two creatures teleport into each other's spaces. Each creature then attempts a DC 39 Will save.
Critical Success The target becomes temporarily immune to Swap Fates for 24 hours.
Success The target takes 3d6 mental damage.
Failure The target takes 6d6 mental damage and is Stunned 1.
Critical Failure The target takes 12d6 mental damage and is Stunned 4.
Unyielding Block
At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.
Weapon Master
Seldeg has access to the critical specialization effects of any weapon he wields.