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From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Seldeg Bheldis

CREATURE 17
Perception +26; darkvision
Languages Chthonian, Common, Diabolic, Kelish, Necril, Orcish, Osiriani
Skills Athletics +33, Diplomacy +30, Intimidation +30, Religion +28, Society +30, Warfare Lore +30
Str +9, Dex +5, Con +9, Int +6, Wis +4, Cha +6

AC 41 (43 with shield raised); Fort +32, Ref +29, Will +26
HP 390, void healing, rejuvenation; Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Iron Command
Trigger An enemy within 15 feet damages Seldeg

Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping Prone as a free action, or the enemy refuses and takes 5d6 mental damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage until the end of his next turn. Seldeg chooses whether the additional damage is spirit or void each time he uses this reaction.
Rejuvenation (divine)

When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura (aura, divine, evil)

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +27.

Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Greater Flaming Longsword +33 (fire, magical, versatile p), Damage 3d8+17 slashing plus 2d10 fire
Melee Fist +34 (agile, finesse, fire, magical, unarmed), Damage 2d8+17 bludgeoning plus 2d10 fire
Melee Flaming Javelin +30 (fire, magical, thrown 30), Damage 3d6+17 piercing plus 2d10 fire
Champion Devotion Spells DC 35, attack +27, 1 Focus Point; 9th Touch of Corruption
Devastating Blast (arcane, fire)

Seldeg unleashes a 30-foot cone of fire. Creatures in the area take 9d12 fire damage (DC 35 basic Reflex). Seldeg can use this ability once every 1d4 rounds.

Graveknight's Curse (arcane, curse)

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 35 Will save

Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Phantom Steed (arcane)

HP 130; AC 39, Fort +28, Ref +25, Will +22


Seldeg summons a supernatural mount as per Marvelous Mount (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.

Ruinous Weapons

Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.

Unyielding Block

At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Pathfinder #186: Ghost King's RageOGL