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From Pathfinder Society Scenario #4-02: Return to the Grave, which isn't enabled.

Seldrick Dralston (1-2)

CREATURE 2

Variant deathless acolyte

Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.


Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.


Perception +8; darkvision
Languages Common, Necril, Osiriani
Skills Intimidation +6, Occultism +7, Religion +8, Stealth +6
Str +1, Dex +2, Con +0, Int +1, Wis +4, Cha +2

AC 16; Fort +6, Ref +6, Will +10
HP 24, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Denounce Heretic (divine)
Trigger A creature within 60 feet who Seldrick Dralston can see and who doesn't follow the Whispering Way casts a divine spell

Effect Seldrick attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 1. If Seldrick fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.
Field of Undeath (aura, divine)

20 feet. Allies within the aura who have void healing gain fast healing 2. When a creature within the aura would receive vitality healing, it must succeed at a DC 5 flat check or receive no healing from the effect.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Dagger +10 (agile, finesse, thrown 10, versatile s), Damage 1d4+3 piercing
Divine Prepared Spells DC 17, attack +9; 1st Bane, Fear, Harm (×3), Ray of Enfeeblement; Cantrips (1st) Chill Touch, Detect Magic, Divine Lance, Forbidding Ward, Shield
Cleric Domain Spells DC 17, attack +9, 1 Focus Point; 1st Touch of Undeath
Pathfinder Society Scenario #4-02: Return to the GraveOGL