pf2e.fyi
From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Serpentfolk Cultist

CREATURE 7

Variant serpentfolk bone prophet

The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons.


Perception +15; darkvision, scent (imprecise) 30 feet
Languages Aklo, Common, Sakvroth; telepathy 100 feet
Skills Arcana +13, Athletics +13, Crafting +13, Deception +16, Intimidation +14, Occultism +15, Religion +17, Society +13
Str +2, Dex +3, Con +2, Int +4, Wis +4, Cha +5
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 25; Fort +13, Ref +14, Will +17 ; +1 status to all saves vs. magic; +4 status to will saves vs. mental
HP 100; Resistances poison 10
+1 Status to All Saves vs. Magic
+4 Status to Will Saves vs. Mental

Speed 25 feet
Melee Fangs +16 (finesse), Damage 2d8+8 piercing plus Serpentfolk Venom
Melee Dagger +17 (agile, finesse, magical, versatile s), Damage 2d4+8 piercing
Divine Spontaneous Spells DC 25, attack +17; 4th (2 slots) Divine Wrath, Harm; 3rd (3 slots) Blindness, Dispel Magic, Heal; 2nd (3 slots) Create Food, Noise Blast, Spiritual Weapon; 1st (3 slots) Command, Enfeeble, Fear; Cantrips (4th) Daze, Divine Lance, Message, Shield, Sigil
Occult Innate Spells DC 28, attack +20; 4th Suggestion, Charm; 3rd Illusory Disguise (At Will); 2nd Mirror Image (At Will); 1st Ventriloquism (At Will)
Raise Serpent (concentrate, divine)
Frequency once per day

Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a Skeletal Giant or up to three Medium creatures as Skeletal Champions; the equipment and attacks might be different depending on the corpses' possessions.

These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.

Serpentfolk Venom (poison)
Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Sneak Attack

The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Pathfinder #200: Seven Dooms for SandpointOGL