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Severed Head

CREATURE -1

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.


Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.


Perception +6; darkvision
Skills Acrobatics +6 (+8 to Maneuver in Flight), Athletics +4
Str +1, Dex +2, Con +0, Int -5, Wis +2, Cha +0

AC 15; Fort +4, Ref +6, Will +4
HP 7, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 1
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 15 feet, fly 25 feet
Melee Jaws +6 (agile, finesse, unarmed), Damage 1d4+1 piercing
Gnash
Requirements The beheaded's previous action was a jaws Strike that dealt damage to its target.

Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.
Pathfinder Monster Core 2ORC